![]() BL:M is a story about two Boy's Love fans who form a friendship through their shared love of BL. I read a lot of manga throughout the year, but the stand out for me was BL: Metamorphosis. Best to go in with little knowledge and try it for yourself. However, it's an easy game to spoil so I won't say anymore about it. You heard it from me: You do not need to be a Vanillaware fan to play this game.Īnyway, I'm glad 13 Sentinels performed well for Vanillaware in the West and is continuing to get picked up by more and more players. The ending was also pleasant, being extremely hopeful for mankind (which was comforting in 2020) and, unlike so many games these days, didn't feel like corners had been cut.ġ3 Sentinels is the first Vanillaware game I've played (everyone seemed to assume I was a big fan of theirs because I kept raving about this), but now I want to check out their other titles. Everything is good.ġ3 Sentinels is an ambitious sci-fi story which is somewhat like a collection of every sci-fi plot you can think of, with so many twists and turns it feels like you're going deeper and deeper down a rabbit hole. I don't know where to start about why I like this game.The art, the music, the story, the characters. They're both joint firsts, I think, but 13 Sentinels made me cry and got me drawing fan art again, so perhaps it has the edge. I say "probably" because I was agonising for weeks whether it was this or Paradise Killer. Hopefully, with vaccines now being rolled out, we can start thinking about the future again.ġ3 Sentinels: Aegis Rim was probably my favourite game of the year. I try to remind myself every day just how lucky I am to be working at home doing what I love. I haven't seen my family or friends in person for 9 months now, but we've been playing games online and doing what we can to stay in touch. Everything has been so much harder in the last 9 months, and it's amazing simply surviving it. However, to combat this burn out, I hired some help, took staycations, and even took a trip out to the remote German countryside to escape the city. I took time off over Christmas to rest and relax, too, but it's hard to properly relax when friend's get sick, their parents die, governments continue to be incompetent etc etc. It doesn't help that everyone has been unable to travel most of 2020, as travel typically helps me recharge my creative energy. But this time, I have exhausted everything and I know I need a serious creative break after my next game is released. Done too much programming? Focus on writing. Previously, when I got tired of work, I would switch to something else Done too much art? Focus on programming. Once again, I took on too much work for myself alone and have had to act in several roles. I'll be doing that again here, although it's taken me a considerable amount of energy to write or do anything creative recently. I think everyone is happy to see the end it, even though 2021 may not prove to be any better.Īnyway, every new year, I typically write a post about what I enjoyed over the last year. I can't believe I've been doing this longer than any other job I've had, and I'm grateful I'm still able to do it :) However, it's been several months since I last updated you all on what I'm doing which I apologise for, though 2020 certainly was a year, huh? I thought 2019 was bad enough when several things went wrong for me, including my health nosediving into the unknown, but 2020 certainly took the biscuit. Happy New Year everyone! 6 years ago today, I started this adventure making my own indie games. Additionally, VIDEOVERSE is my first video game to feature voice acting, which has been a lot of fun to record! I will be talking more on that in future posts. I've been really lucky to work with composer Clark Aboud (Slay the Spire, Kind Words), who's created a beautifully chill, retro-inspired soundtrack for the fictional video game console, the "Kinmoku Shark". You can also personalise your experience by customising your Videoverse avatar, setting your personal quote (remember doing that on MSN?!) and choosing a favourite theme. VIDEOVERSE can be enjoyed in around 6 hours, but there are optional side stories and various narrative branches. However, there are plenty of fun and silly moments to enjoy throughout the game as well (it is inspired by Miiverse, after all!). Some friends in particular are going through difficult times, and the game helps prepare the player navigate heavy topics on disability, depression and neglect. As the player spends time in Videoverse, they'll discover people in need, form friendships and help make the online community warm and welcoming. VIDEOVERSE is narrative adventure game designed around empathy and inspired by Miiverse! It's set in the days of the early internet and fan forums, and is named after the fictional online social network in which it is based (Videoverse).
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